Learning how to integrate iAds into a Cocos2d project was suprisingly more difficult than I thought. There was not a lot of online documentation out there on how to integrate iAds in the most recent version of Cocos2d. A lot of the tutorials out there were for an older version of Cocos2d and quite honestly, I didn’t want to invest the time and effort to try to convert pre-99.5 code to post 99.5 code.
Below is a link that I found that pretty much tells you how to integrate iAds into Cocos2d 0.99.5. I literally copied and paste this snippet of code into my own with just a few minor revisions. The revisions I made were really just iAd positioning. Everything else on the code, was left as-is. You can find the link here:
Many thanks to Gil from the Cocos2d for sharing this.
I have decided to make this part of the website into a development blog of some sort. I was going to make a different site for that but I have decided not to confuse more people with another website and just chronicle the story of my app development in this blog.
What am I working on right now? At the moment, I am working on two things. First and foremost, I am working on the next game. It will be some sort of maze-type of game. Could be a maze-chase game similar to the Pac-man variety of games. Here is the first screenshot:
This was taken about 1 month ago and the game has already gone through several iterations. I will post a video at a later time.
The second item I am working on is an update to the Gary Gravity! iOS app. It’s not doing well in the paid downloads section so I decided to make the game free and just monetize it via iAds. It’s not a priority for me at the moment as the focus is on the maze game but once I have more free time, I will update that app.
Ok. That’s all for now. Cheers!