Beware, Bobby Bit!
Watch out for those scary spikes and monsters. Jump over them at all costs.
The latest in extremely unreasonable hard casual yet addictive gaming. There are no flapping or birds in this game.
Touch the screen to make Bobby Bit jump. The longer you touch the screen the higher he jumps. Make sure he doesn’t hit the spikes above. Jump over those creepy and dangerous blocks. Time your jumps to land successfully.
Nerve wracking gameplay
Retro 8-Bit Look and Sound
Share with friends using Airdrop
Gamecenter Leaderboards and Challenges
Extra abilities to help you survive longer via in-app purchases
Finally figured out what was wrong with the app. I wasn’t submitting the right build. I was submitting the debug build and not the distribution build. The app is fixed now. 🙂
illus HD is released on the iTunes store. What is it? It’s an iPad version of the illus iphone app. Why did I release an HD version? Well, I wanted to track down which iDevice is more profitable. I have a sneaking suspicion that iPad apps are downloaded more and I am right. My iPad apps are being downloaded more than my iPhone app by more than 2000%.
Also, I just wanted to release another quick app. There is a problem with the app right now and it is really stumping me. The app works great during development. It works properly with the test iPad but when I release it to iTunes, one of the apps is not working properly.
I checked the code again and believe to have found a bug so I released a 2nd version of illus HD thinking that it is going to work. The app worked great during test, mind you, but the 2nd version had the same problem as the 1st version. The same app is not working properly. It is not detecting touches whenever it is released on the iTunes store.
So basically, I check and re-check the app. Test it on my iDevice. It works great. Release it to iTunes. Wait 1 week for app approval. App gets released. I download the app. Cry miserably when that same portion of the app is not working properly. This is getting to be a vicious and expensive version of debugging.
Well anyways, here’s the link to the app. It’s FREE right now and surprisingly getting lots of downloads:
Gary Gravity! Version 1.0.3 is now available on iTunes. Download it now. It’s FREE for ever.
Learning how to integrate iAds into a Cocos2d project was suprisingly more difficult than I thought. There was not a lot of online documentation out there on how to integrate iAds in the most recent version of Cocos2d. A lot of the tutorials out there were for an older version of Cocos2d and quite honestly, I didn’t want to invest the time and effort to try to convert pre-99.5 code to post 99.5 code.
Below is a link that I found that pretty much tells you how to integrate iAds into Cocos2d 0.99.5. I literally copied and paste this snippet of code into my own with just a few minor revisions. The revisions I made were really just iAd positioning. Everything else on the code, was left as-is. You can find the link here:
Many thanks to Gil from the Cocos2d for sharing this.
I have decided to make this part of the website into a development blog of some sort. I was going to make a different site for that but I have decided not to confuse more people with another website and just chronicle the story of my app development in this blog.
What am I working on right now? At the moment, I am working on two things. First and foremost, I am working on the next game. It will be some sort of maze-type of game. Could be a maze-chase game similar to the Pac-man variety of games. Here is the first screenshot:
This was taken about 1 month ago and the game has already gone through several iterations. I will post a video at a later time.
The second item I am working on is an update to the Gary Gravity! iOS app. It’s not doing well in the paid downloads section so I decided to make the game free and just monetize it via iAds. It’s not a priority for me at the moment as the focus is on the maze game but once I have more free time, I will update that app.
Ok. That’s all for now. Cheers!